using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;

namespace QFramework.Adventure
{
    public enum LoadState { NEWGAME, CONTINUE }
    public class GameData
    {
        public static PlayerController playerController;
        public static string CurrentAddSceneName;


        public static StorageData  storageData;

     
        public static LoadState loadState;

    }
}